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Witch's House

Start Point

Boy in Taverly.


  • Skills: Must be able to defeat a mystery level 53 monster.
  • Quests: None.
  • Items: Cheese, Leather gloves, Armor, and a Weapon.

Getting Started

Speak to the Boy.


  1. Talk to the Boy in Taverly. He will tell you that he has lost his Ball to the witch, Nora T. Hagg, and that she locked it in her shed.


  2. Head northwest to the front door of the witch's house, only to find out that the door is locked. Look under one of the nearby potted plants to find a Door key. Use the key to open the door, and pick up the Diary from the table. Read it to learn more about the witch, Nora T. Hagg. Warning: Make sure to keep the diary in your inventory.

    Potted Plant

  3. Open the door to the north and go down the ladder into the basement. Put on the Leather gloves and go through the gate. Open and search the wall cupboard for a Magnet.

    Note: Make sure you are wearing the Leather gloves when you try to open the gate, or you will be dealt some damage. If you forgot to bring the gloves, then search the nearby crates, boxes, and sacks until you find a set of gloves.


  4. Head back upstairs to the main room, and enter the small room to the south. Use the piece of Cheese with the mouse hole to lure the mouse out. Then, quickly use the Magnet with the mouse. It will flee back into its hole and with it unlocking the door to the garden.

    Note: If you leave the house, then you will have to gather another piece of Cheese to unlock the door to the garden again.

    Mouse Hole

  5. Enter the garden and make your way to the shed at the very end of it. Hide behind the hedges as the witch walks by to prevent her from seeing you. Make sure you are standing next to the center of each hedge or she will still be able to catch you. When you have made it to the shed, try to open the door only to find out that it is locked.

    Note: If Nora T. Hagg does catch you, she will teleport you out of her house. You will then have to gather another piece of Cheese to unlock the door to the garden again and start all over.


  6. Walk along the hedges towards the fountain on the other end of the garden and check it to find a Key. Remember to stay hidden when the witch approaches.

    Note: In order to obtain the Key from the fountain, you must have read the Diary and need to have it your inventory.


  7. Return to the shed and use the Key to access it. When you enter it and try to grab the Ball, the Witch's experiment you will attack you. You must have defeated all its four forms before you will be able to grab the Ball.

    • 1st form: Experiment (level 19)
    • 2nd form: Spider (level 30)
    • 3rd form: Bear (level 42)
    • 4th form: Wolf (level 53)

  8. Note: If you leave the shed during the battle, you will have to kill the Experiment's previous forms again. So make sure you have enough food to eat when you enter the shed.


  9. Once you have defeated the Experiment, grab the Ball. As you cannot teleport out of the shed or the house, you will have to sneak in the direction of the house for one last time. Leave the house and return the ball to the Boy.

    Congratulations! Quest Complete!

    Quest Completed

Credit RuneHQ 2012

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Below is a list of the quest currently implemented in 2009Scape.

* Prerequisite system

Free to play


* Black Knights' Fortress * Cook's Assistant * Demon Slayer * Doric's Quest * Dragon Slayer * Ernest the Chicken * Goblin Diplomacy * Imp Catcher * The Knight's Sword * Pirate's Treasure * Prince Ali Rescue * The Restless Ghost * Romeo & Juliet * Rune Mysteries * Sheep Shearer * Shield of Arrav * Vampire Slayer * Witch's Potion



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quest_guides/witchs_house.txt · Last modified: 2024/04/22 03:33 by poems