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prerequisite_system

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Implemented content and the Prerequisite system

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Below is a (currently incomplete) list of implemented content which does not have a quest that would normally be associated with it implemented. In such cases, the content generally requires all pre-requisites from that quest in order to use. Missing requirements can be checked by clicking unimplemented quests in the quest journal in-game.

Content locked behind unimplemented quests

  • Ancient magicks (Desert Treasure): The shortcut to the altar room at the desert pyramid is usable, simply go in and pray at the altar. Ancient magicks can only be autocast by the Ancient staff (available from killing the mummies there or in the Chaos Tunnels), or Zuriel's staff.
  • Cave horrors (Cabin Fever): Take a charter ship to Mos'le'Harmless, and enter the cave east of town (requires a light source and witchwood icon as usual).
  • Culinoromancer's chest items (Recipe for Disaster): Unlock tiers based on current Quest points (up to Black gloves-tier currently, at 90+ QP). Barrows gloves however are always available to buy and requires full Recipe for Disaster prereqs to equip.
  • Dark beasts (Mournings End Part 1): Enter West Ardougne and go down the trapdoor in the Mourner HQ in the northeast part of town.
  • Death and Blood runecrafting (Mournings End Part 2, Legacy of Seergaze): Currently, these altars are only accessible via rifts in the Abyss, which require these respective quest prereqs in order to enter. The Meiyerditch labs are also available by leaving the Blood altar, leading to Mutated bloodvelds etc. Drakan's medallion is not available.
  • Dragon scimitar (Monkey Madness): Teleport to Ape Atoll (does not require any Recipe for Disaster prereqs, just 64 Magic) and trade Daga in the house near the teleport spot (does not require a Monkeyspeak amulet). Most other features of Ape Atoll are not implemented.
  • Ectophial (Ghosts Ahoy): Speak to Velorina in Port Phasmatys.
  • Fairy Rings (Fairy Tale Part 1): Complete Lost City and use any ring with a Dramen Staff equipped. As these are normally unlocked partway into Fairy Tale Part 2, no requisites from that quest specifically are required.
  • God books (Horror from the Deep): Talk to Jossik at the Lighthouse. Lighthouse dungeon is not available.
  • Helm of Neitiznot (The Fremmennik Isles): Talk to the Burgher on Neitiznot, with 50k
  • Heroes Guild and recharging dragonstone jewelry (Heroes Quest): The Dragon mace and battleaxe are available to buy. The basement contains the usual things (a blue dragon, two runite rocks, and the Fountain of Heroes to recharge dragonstone jewelry). Note that currently, the Combat bracelet and Skills necklace, which are normally recharged at the Legends Guild totem, are recharged in the fountain as well. However, these two specifically also require the prerequisites for Legends Quest to charge.
  • Initiate and Proselyte armor (Recruitment Drive and Slug Menace): Talk to Sir Tiffy Cashien in Falador park.
  • Isafdar and Lletya (Regicide, Mournings End Part 1): Currently, you can only reach the Elven lands via charter ship to Port Tyras (no requirements). To open the halberd shop or wield a Dragon halberd, Regicide prereqs are needed. To enter Lletya or use an elf teleport crystal, Mournings End Part 1 prereqs are needed.
  • Long and curved bones (Lost Tribe): Dorgesh-Kaan is not implemented. However, the NPC you trade long and curved bones to for construction xp is relocated to the mine in Lumbridge basement, near the weapon shop NPC.
  • Lunar magics and Lunar Isle (Lunar Diplomacy): To access the isle initially, speak to Lokar Searunner on the Rellekka dock, then to Captain Bentley at the Pirate's cove. To be able to use services on Lunar Isle, you require a Seal of Passage, obtainable from Chieftain Brundt any time after finishing The Fremmennik Trials and having Lunar Diplomacy prereqs.
  • Magic secateurs (Fairy Tale Part 1): Give secateurs + 40k to Nature spirit in his grotto. Magic secateurs currently only work while in inventory, not wielded.
  • Monkfish (Swan Song): Enter the Piscatoris tunnel like you normally would after the quest. Arnold is available for banking. Some limited other features of the colony are present.
  • Sophanem and Pyramid Plunder (Ichtlarin's Little Helper, Contact!): Take the carpet (these also have their associated quest requirements) and enter the gate as usual. To access the bank at Sophanem (located down a trapdoor in the northeast part of town), Contact! prereqs are also required.
  • Trollheim teleport and herb patch (Eadgar's Ruse, My Arm's Big Adventure): The disease-free herb patch is located on the rooftop accessed via ladder near the Troll generals inside.
  • Oo'glog is visitable, but the spas are not functional. The feature of note is Chargur's meat shop, which sells raw bird meat and raw rabbits for summoning, among other things. The bank there also works.
  • Wallsafes in the Burthorpe Rogue's Den are avaiable any time with 50+ Thieving, even though the minigame itself is currently not.
  • Fist of Guthix tokens can be purchased for 1k each from the minigame's store (most easily accessed by ring of duelling). Most rewards (the gloves and some of the armor) work.
  • A Fighter torso is purchasable for 7.5m from an NPC at Barbarian Assault. Shoutout to Ryan.
prerequisite_system.1697691888.txt.gz · Last modified: 2023/10/19 05:04 by kirayaba