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minigames:barbarian_assault:wave

Barbarian Assault Wave

The Barbarian Assaultplugin-autotooltip__default plugin-autotooltip_bigBarbarian Assault

This page, and all subpages of it, are intended to document the mechanics of Barbarian Assault. The minigame itself is not yet implemented in the game. This is due to Ryan taking more than the two days that he had promised to code it. Because of this we added a custom way of getting the Fighter Torso which requires 7,5m to purchase. The Dialogue shows how many days since Ryan made the promise.
minigame occurs in instanced waves.

There are 10 waves, officially called Wave 1 through Wave 10. The waves are highly standardized.


Cycle

Barbarian Assault waves occur in cycles of 10 ticks. The cycle is the time unit of the game; everything is scheduled according to these cycles.

Tick 0

There are certain events that can happen only on the first tick of each cycle - and, therefore, can occur at most once per cycle. These events are listed as follows.

  • The wave begins.
  • The wave ends.
  • A single penance fighter spawns.
  • A single penance ranger spawns.
  • A single penance healer spawns.
  • A single penance runner spawns.

Penance Spawns

Each wave has a predetermined number of penance of each type that will spawn. This is called the total penance count for a wave.

Each wave has a predetermined maximum number of each penance that can be present in the cave at any one time. This is called the penance limit count for a wave.

All of this is documented in the following table. Note that wave 10 is not listed; it is identical to wave 7, except for differences documented in the article for Wave 10plugin-autotooltip__default plugin-autotooltip_bigWave 10

Wave 10 is the final wave of the Barbarian Assault Minigame. Penance Queen Wave 10 features a boss fight, against the Penance Queen. Queen Spawn The queen spawns on call 4(?), or on the first call where all penance fighters, rangers, runners, and healers are killed, whichever comes first.
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Penance Spawn Table

Note: this table is not yet filled.

Wave NumberFighter (limit/total)Ranger (limit/total)Runner (limit/total)Healer (limit/total)
12/42/42/22/2
2-/--/-2/3-/-
3-/--/-2/4-/-
4-/--/-3/4-/-
5-/--/-4/5-/-
6-/--/-4/6-/-
7-/--/-5/6-/-
8-/--/-5/7-/-
9-/--/-5/9-/-

Will It Spawn?

On the first tick of each cycle, a new penance of a certain type will spawn if and only if the limit count of that penance is not already present in the cave and the total count has not yet been spawned.

If the total count for a penance type is greater than the limit count for that penance type in a wave, then that means that penance of that type must be killed before the rest can spawn.

Call

Every 5 cycles, there will be a new call. A call is a set of correct procedures that each role must use to achieve their goals. Using methods that are incorrect with respect to the call will incur penalties, and also fail at achieving the role's goal.

minigames/barbarian_assault/wave.txt · Last modified: 2022/08/11 12:31 by ryannathans