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skill_guides:melee [2023/06/16 22:39] – szumaster | skill_guides:melee [2023/06/16 22:40] (current) – szumaster | ||
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**Main types of injuries** | **Main types of injuries** | ||
- | These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit | + | These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit this type of blows, but it does not reduce damage. |
- | this type of blows, but it does not reduce damage. | + | |
- | **Hand-to-Hand Combat | + | **Hand-to-Hand Combat Melee** |
Melee damage is indicated by the sword icon next to the amount of damage dealt. | Melee damage is indicated by the sword icon next to the amount of damage dealt. | ||
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Melee wounds are divided into 3 subtypes. | Melee wounds are divided into 3 subtypes. | ||
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They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon. | They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon. | ||
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**Hatchets** | **Hatchets** |