User Tools

Site Tools


skill_guides:melee

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
skill_guides:melee [2023/06/16 22:23] szumasterskill_guides:melee [2023/06/16 22:40] (current) szumaster
Line 6: Line 6:
  
 </title> </title>
 +
 +{{skill_guides:melee:combat_guide_logo.png?464}}
  
 ====== Basics ====== ====== Basics ======
Line 32: Line 34:
  
 **Main types of injuries** **Main types of injuries**
-These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit +These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit this type of blows, but it does not reduce damage.
-this type of blows, but it does not reduce damage.+
  
-**Hand-to-Hand Combat (Melee)**+**Hand-to-Hand Combat Melee**
 Melee damage is indicated by the sword icon next to the amount of damage dealt. Melee damage is indicated by the sword icon next to the amount of damage dealt.
-  
 Melee wounds are divided into 3 subtypes. Melee wounds are divided into 3 subtypes.
  
Line 74: Line 74:
  
 We can get poisoned in several ways: fight against poisonous NPC taking normal damage from poisoned weapons triggering certain types of traps smoke spells from the ancient spellbook Poison damage is spread over time. Over time, they also weaken, and finally disappear completely. their time the expiration as well as the damage depends on the strength of the venom. How to protect yourself from poisoning and how to treat it? The easiest way is to drink an antipoison potion, which is simply an antidote. All kinds antidotes also provide a period of protection during which you cannot be poisoned again, with the stronger antidotes have this time extended. Poisoning can also be cured with certain z spells Lunar books, but they do not provide protection. Some prefer to leave everything they have valuable in bank and just die. Poison is a useful addition when fighting strong opponents. Note, however, that some NPCs a especially those who use poison themselves are immune to it. We can get poisoned in several ways: fight against poisonous NPC taking normal damage from poisoned weapons triggering certain types of traps smoke spells from the ancient spellbook Poison damage is spread over time. Over time, they also weaken, and finally disappear completely. their time the expiration as well as the damage depends on the strength of the venom. How to protect yourself from poisoning and how to treat it? The easiest way is to drink an antipoison potion, which is simply an antidote. All kinds antidotes also provide a period of protection during which you cannot be poisoned again, with the stronger antidotes have this time extended. Poisoning can also be cured with certain z spells Lunar books, but they do not provide protection. Some prefer to leave everything they have valuable in bank and just die. Poison is a useful addition when fighting strong opponents. Note, however, that some NPCs a especially those who use poison themselves are immune to it.
- 
-{{  wiki:horizontal_rule.png  }} 
  
 ====== Fighting Styles ====== ====== Fighting Styles ======
Line 98: Line 96:
  
 A few incomprehensible words, a focused will and a hand gesture. And we already have a flaming ball, wind blades and tons of other paranormal effects. This is the magician's path. On the beginninga word about defense and unfortunately two words fit here, a total tragedy. Magician clothes they only protect him from other mages, and that's not very good either. Offensive mages they are about on par with archers, and like them, they attack from a distance.Those the latter at the same time are the number 1 enemies of mages. Warriors, on the other hand, are easy prey for wizards due to weak magic defense and the fact that mages have stopping spells. Mages fighting NPCs is a thing they don't remember even the oldest highlanders. The reason is the nightmarish prices of runes, magic ammo and already mentioned tragic defense. In addition, the developers of the game somehow did not come up with a boss for magicians. The use of combat magic in the vast majority is PvP combat. Sorcerer's gear is economically a bit more expensive than archer's, still however, it is cheaper than warrior equipment. Mage ammo, runes are in though very expensive in large quantities. A few incomprehensible words, a focused will and a hand gesture. And we already have a flaming ball, wind blades and tons of other paranormal effects. This is the magician's path. On the beginninga word about defense and unfortunately two words fit here, a total tragedy. Magician clothes they only protect him from other mages, and that's not very good either. Offensive mages they are about on par with archers, and like them, they attack from a distance.Those the latter at the same time are the number 1 enemies of mages. Warriors, on the other hand, are easy prey for wizards due to weak magic defense and the fact that mages have stopping spells. Mages fighting NPCs is a thing they don't remember even the oldest highlanders. The reason is the nightmarish prices of runes, magic ammo and already mentioned tragic defense. In addition, the developers of the game somehow did not come up with a boss for magicians. The use of combat magic in the vast majority is PvP combat. Sorcerer's gear is economically a bit more expensive than archer's, still however, it is cheaper than warrior equipment. Mage ammo, runes are in though very expensive in large quantities.
- 
-{{  wiki:horizontal_rule.png  }} 
  
 ====== Summoning ====== ====== Summoning ======
Line 139: Line 135:
 **Food** **Food**
 The ability to heal during combat is something that is always worth taking seriously. Tough fights will certainly require good food, which is undoubtedly worth getting into supply. The ability to heal during combat is something that is always worth taking seriously. Tough fights will certainly require good food, which is undoubtedly worth getting into supply.
- 
-{{  wiki:horizontal_rule.png  }} 
  
 ====== Weapon Types ====== ====== Weapon Types ======
Line 167: Line 161:
  
 They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon.  They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon. 
- 
----- 
  
 **Hatchets** **Hatchets**
Line 229: Line 221:
  
 Naturally, mages use magic staffs that give them attack bonuses and magical defense. As a melee weapon, they are not very suitable, they have the speed of long swords and deal crush damage. Battlestaves and Mystic Battlestaves have improved melee stats. One-handed weapon. Naturally, mages use magic staffs that give them attack bonuses and magical defense. As a melee weapon, they are not very suitable, they have the speed of long swords and deal crush damage. Battlestaves and Mystic Battlestaves have improved melee stats. One-handed weapon.
- 
-{{  wiki:horizontal_rule.png  }} 
  
 ====== Armour Types ====== ====== Armour Types ======
Line 333: Line 323:
  
 Probably the best mage clothing. It protects well in melee and It's great for spellcasters. However, it requires periodic repairs. Probably the best mage clothing. It protects well in melee and It's great for spellcasters. However, it requires periodic repairs.
 +
 +====== Quests ======
 +
 +The following quests have an Combat level requirement: 
 +^ Quest ^ x1 ^ x2.5 ^ x5 ^
 +| - | -| -| -|
 +
 +The following quests award Combat experience: 
 +
 +^ Quest ^ x1 ^ x2.5 ^ x5 ^
 +| - | -| -| -|
  
 ---- ----
  
 ;#; ;#;
-[[:skill_guides:magic|Back to Magic skill guide]]+[[:skill_guides|Back to skills guide]]
 ;#; ;#;
  
skill_guides/melee.1686954180.txt.gz · Last modified: 2023/06/16 22:23 by szumaster