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skill_guides:melee [2023/06/16 22:14] szumasterskill_guides:melee [2023/06/16 22:40] (current) szumaster
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 ====== Basics ====== ====== Basics ======
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 ===== Combat Level ===== ===== Combat Level =====
  
-The combat level is nothing more than a numerical indicator informing about the opponent's strength. As probably +The combat level is nothing more than a numerical indicator informing about the opponent's strength. As probably you guessed it, the higher it is, the stronger the enemy is. 
-you guessed it, the higher it is, the stronger the enemy is. +By hovering over a player or NPC, you can know their combat level. The color tells you how big there is a level difference between you and the target. Green means that the target is weaker than you, yellow means that you are roughly equal, and red that the target is stronger. This indicator generally often does not reflect In fact, I do not recommend trusting him. The combat level is calculated slightly differently for NPCs and players, but one factor remains common, they are combat skills: Attack, Strength, Defense, Magic, Ranged, Prayer and Summoning. Combat level of players is created by the calculation of the above skills, and its maximum value for players is 138 (126 for free players). In the case of NPCs, there are other factors in addition to the above skills. NPCs can own armor, weapons or various types of special attacks. It is also taken into account because it is important importance when fighting this type of enemy. For example, Black Dragon has natural armor made of scales, it breathes fire, and claws and teeth are its natural weapons. This is reflected in his height combat level.
-By hovering over a player or NPC, you can know their combat level. The color tells you how big +
-there is a level difference between you and the target. Green means that the target is weaker than you, yellow means that +
-you are roughly equal, and red that the target is stronger. This indicator generally often does not reflect +
-In fact, I do not recommend trusting him. +
-The combat level is calculated slightly differently for NPCs and players, but one factor remains common, they are +
-combat skills: Attack, Strength, Defense, Magic, Ranged, Prayer and Summoning. Combat level of players +
-is created by the calculation of the above skills, and its maximum value for players is 138 (126 +
-for free players). +
-In the case of NPCs, there are other factors in addition to the above skills. NPCs can own +
-armor, weapons or various types of special attacks. It is also taken into account because it is important +
-importance when fighting this type of enemy. For example, Black Dragon has natural armor +
-made of scales, it breathes fire, and claws and teeth are its natural weapons. This is reflected in his height +
-combat level.+
  
 ===== Combat areas ===== ===== Combat areas =====
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 There are two types of combat areas in 2009scape: **singlecombat** and **multicombat**. There are two types of combat areas in 2009scape: **singlecombat** and **multicombat**.
 Singlecombat is nothing more than an exclusive one-on-one combat mode, with no exceptions. Applies to both player-to-player fights and when you fight NPCs. Singlecombat is nothing more than an exclusive one-on-one combat mode, with no exceptions. Applies to both player-to-player fights and when you fight NPCs.
-This combat area is definitely dominant.+This combat area is definitely dominant.  
 Multicombat is an area of ​​free combat. Two against one, two against two, and so on. How to know that are you in such an area? Crossed swords will appear in the lower right corner of the game screen.Be careful when entering such areas, they are sometimes very dangerous. Multicombat is an area of ​​free combat. Two against one, two against two, and so on. How to know that are you in such an area? Crossed swords will appear in the lower right corner of the game screen.Be careful when entering such areas, they are sometimes very dangerous.
  
 ===== Life points ===== ===== Life points =====
  
-Life points are your health. There are two ways to find out if your avatar is fine or o +Life points are your health. There are two ways to find out if your avatar is fine or o hair from death. Every time you take damage a bar appears above your head, it's a graphical one 
-hair from death. +presentation. The green bar is the life points you have left, and the red ones are the ones you have lost. Similar health bars will appear above your opponents' heads during combat. Life points also have a number presentation, you will find it in the upper right corner, right next to it mini-map on red heart background. Keep an eye on your hit points, especially during tough combat. All you need to do is get them back quickly you have food to eat. Different types of food and the amount of health points they heal you will find in the article on Cooking. In addition to keeping track of the rest of your health points, it's worth having on also damage received. They will appear on your character's image in the form of hitsplats, they are spots with a number indicating damage, they also tell you the type of damage dealt. When you're close to death, you'd better run away from danger. NPCs will only chase you for a while, they'll leave you alone later. But they will surely happen situations where you fail. Then there will be death.
-Every time you take damage a bar appears above your head, it's a graphical one +
-presentation. The green bar is the life points you have left, and the red ones are the ones you have lost. Similar +
-health bars will appear above your opponents' heads during combat. +
-Life points also have a number presentation, you will find it in the upper right corner, right next to it +
-mini-map on red heart background. +
-Keep an eye on your hit points, especially during tough combat. All you need to do is get them back quickly +
-you have food to eat. Different types of food and the amount of health points they heal +
-you will find in the article on Cooking. In addition to keeping track of the rest of your health points, it's worth having on +
-also damage received. They will appear on your character's image in the form of hitsplats, they are +
-spots with a number indicating damage, they also tell you the type of damage dealt. +
-When you're close to death, you'd better run away from danger. NPCs will only chase you for a while, +
-they'll leave you alone later. But they will surely happen +
-situations where you fail. Then there will be death.+
  
 ===== Injury types ===== ===== Injury types =====
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 **Main types of injuries** **Main types of injuries**
-These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit +These wound types come from the three main fighting styles. The Defense skill reduces the chance to hit this type of blows, but it does not reduce damage.
-this type of blows, but it does not reduce damage.+
  
-**Hand-to-Hand Combat (Melee)**+**Hand-to-Hand Combat Melee**
 Melee damage is indicated by the sword icon next to the amount of damage dealt. Melee damage is indicated by the sword icon next to the amount of damage dealt.
-  
 Melee wounds are divided into 3 subtypes. Melee wounds are divided into 3 subtypes.
  
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   * **Crush** damage   * **Crush** damage
  
-Every armor and NPC has some defense against these types of damage. However, it is not the same +Every armor and NPC has some defense against these types of damage. However, it is not the same often one or more of them is weaker. It's worth taking advantage of and make your life easier by choosing the right weapon. Here are some of the most general examples. Pierce damage is very effective against dragons, it also works well against enemies equipped with chain mail. Slash damage is ideal for fighting lightly or lightly armored enemies. The damage is crushed with a hammer for plate armor and other types of heavy armor.
-often one or more of them is weaker. It's worth taking advantage of +
-and make your life easier by choosing the right weapon. Here are some of the most general examples. +
-Pierce damage is very effective against dragons, it also works well against enemies +
-equipped with chain mail. +
-Slash damage is ideal for fighting lightly or lightly armored enemies. +
-The damage is crushed with a hammer for plate armor and other types of heavy armor.+
  
 **Archery** (Ranged) **Archery** (Ranged)
  
-You can tell the damage from ranged combat by the bow icon that will appear next to the number +You can tell the damage from ranged combat by the bow icon that will appear next to the number damage dealt. This type of damage is not limited to an arrow fired from a bow. Applies to all projectiles throwables that are not entirely magical. Bolts, arrows, javelins and axes are all examples of this bullet type. Archery works best when the opponent is not heavily armored.
-damage dealt. +
-This type of damage is not limited to an arrow fired from a bow. Applies to all projectiles +
-throwables that are not entirely magical. Bolts, arrows, javelins and axes are all examples of this +
-bullet type. Archery works best when the opponent is not heavily armored.+
  
 **Magic Damage** (Mage) **Magic Damage** (Mage)
  
-Magic damage is indicated by a blue hat next to the amount of damage dealt. +Magic damage is indicated by a blue hat next to the amount of damage dealt. Wounds from magic, similarly to those from archery, are inflicted at a distance. There are different sub-types of spells, however their choice doesn't matter too much, unlike the melee subtypes. Damage Magic spells are very effective against enemies with metal armor. Almost all Demons have very weak magic defense. Defense against magic is calculated slightly differently than in the case of archery and melee, it is calculated in 70% of your Magic skill level and 30% of your Defense skill level, then armor counts. This means that it is worth training Magic, even if you are a warrior or an archer. In case of confrontation with a mage, it will pay off with higher defense.
-Wounds from magic, similarly to those from archery, are inflicted at a distance. There are different sub-types of spells, however +
-their choice doesn't matter too much, unlike the melee subtypes. Damage +
-Magic spells are very effective against enemies with metal armor. Almost all +
-Demons have very weak magic defense. +
-Defense against magic is calculated slightly differently than in the case of archery and melee, it is calculated in 70% of your Magic skill level and 30% of your Defense skill level, then armor counts. This means that it is worth training Magic, even if you are a warrior or an archer. In case of confrontation with a mage, it will pay off with higher defense.+
  
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 **Dragonfire** **Dragonfire**
-The natural weapon of all adult dragons, and without a doubt the most feared. Dragon fire without +The natural weapon of all adult dragons, and without a doubt the most feared. Dragon fire without With proper preparation, he can easily kill the best players. The first basic protection against it is antidragon shield, this shield significantly reduces damage. Prayer protect from magic also provides some protection, but the damage will still be high. Finally, two types of potions with Herblore's abilities also provide protection, they are antifire potion and super antifire potion. In addition to the super antifire potion, there are the following ways to completely negate the damage dealt
-With proper preparation, he can easily kill the best players. The first basic +
-protection against it is antidragon shield, this shield significantly reduces damage. Prayer protect from magic also provides some protection, but the damage will still be high. Finally, two types of potions with Herblore's abilities also provide protection, they are antifire potion and super antifire potion. In addition to the super antifire potion, there are the following ways to completely negate the damage dealt+
  
 **dragon fire:** **dragon fire:**
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   * antifire potion + protect from magic   * antifire potion + protect from magic
  
-Dragonfire, while not classified as a magical attack, is well stopped by armor +Dragonfire, while not classified as a magical attack, is well stopped by armor have high magic defense. Classic dragon types only use it when the target is in front of them, very similar to a regular melee attack. However, metal dragons can breathe it at a great distance. Young members of the dragon family cannot use it at all. Players can use dragon fire in combat under certain circumstances.
-have high magic defense. Classic dragon types only use it when the target is in front of them, +
-very similar to a regular melee attack. However, metal dragons can breathe it at a great distance. +
-Young members of the dragon family cannot use it at all. +
-Players can use dragon fire in combat under certain circumstances.+
  
 **Poison** **Poison**
  
-Poison damage looks like this. +Poison damage looks like this. The poisoning state looks like this. Only members will experience this type of damage. Poison damage is slightly different unlike other types. The target of the attack must first be poisoned. In case of poisoning, we will receive a message in the chat. 
-The poisoning state looks like this. +
-Only members will experience this type of damage. Poison damage is slightly different +
-unlike other types. The target of the attack must first be poisoned. In case of +
-poisoning, we will receive a message in the chat. +
  
-We can get poisoned in several ways: fight against poisonous NPC taking normal damage from poisoned weapons triggering certain types of traps smoke spells from the ancient spellbook Poison damage is spread over time. Over time, they also weaken, and finally disappear completely. their time the expiration as well as the damage depends on the strength of the venom. How to protect yourself from poisoning and how to treat it? The easiest way is to drink an antipoison potion, which is simply an antidote. All kinds +We can get poisoned in several ways: fight against poisonous NPC taking normal damage from poisoned weapons triggering certain types of traps smoke spells from the ancient spellbook Poison damage is spread over time. Over time, they also weaken, and finally disappear completely. their time the expiration as well as the damage depends on the strength of the venom. How to protect yourself from poisoning and how to treat it? The easiest way is to drink an antipoison potion, which is simply an antidote. All kinds antidotes also provide a period of protection during which you cannot be poisoned again, with the stronger antidotes have this time extended. Poisoning can also be cured with certain z spells Lunar books, but they do not provide protection. Some prefer to leave everything they have valuable in bank and just die. Poison is a useful addition when fighting strong opponents. Note, however, that some NPCs a especially those who use poison themselves are immune to it.
-antidotes also provide a period of protection during which you cannot be poisoned again, with +
-the stronger antidotes have this time extended. Poisoning can also be cured with certain z spells +
-Lunar books, but they do not provide protection. Some prefer to leave everything they have valuable in bank and just die. Poison is a useful addition when fighting strong opponents. Note, however, that some NPCs a especially those who use poison themselves are immune to it. +
- +
-----+
  
 ====== Fighting Styles ====== ====== Fighting Styles ======
  
-There are three basic fighting styles, and each has its pros and cons. They are organized into something on +There are three basic fighting styles, and each has its pros and cons. They are organized into something on rock-paper-scissors game shape. Any chosen style is strong against one, but weak against the other, this is referred to as the combat triangle. Warriors are effective against archers, but they don't fare well against mages. Archers are effective against mages, but not against warriors. Mages kill warriors easily, but are easy targets for archers. The above relationships are only an approximation, a lot also depends on the player's skills and his opponent, good preparation, tactics and many other factors. The above system applies not only in PvP, but also against NPCs.
-rock-paper-scissors game shape. Any chosen style is strong against one, but weak against +
-the other, this is referred to as the combat triangle. +
-Warriors are effective against archers, but they don't fare well against mages. +
-Archers are effective against mages, but not against warriors. +
-Mages kill warriors easily, but are easy targets for archers. +
-The above relationships are only an approximation, a lot also depends on the player's skills and his +
-opponent, good preparation, tactics and many other factors. +
-The above system applies not only in PvP, but also against NPCs.+
  
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 **Warriors** **Warriors**
  
-Brutal hand-to-hand combat, face-to-face and heavy armor, that's the philosophy +Brutal hand-to-hand combat, face-to-face and heavy armor, that's the philosophy warriors and knights. Strong and heavily armored, they are formidable foes, their armor provides them with protection both from the attacks of other warriors, as well as from archers' projectiles. They also have significant infliction potential damage. Their only problem is the mages, who with a big smile on their mouths cast spells that easily pierce their armor. This fighting style without a doubt, he is the most popular choice when fighting NPCs because of a combination of high defense and solid, fast damage. In PvP it is also very popular. Warriors' weapons and armor are often not cheap, but it pays off investment. In most cases, they do not wear out and can be fought with, as much as your heart desires. Warriors do not use "ammunition", but they require a lot of food.
-warriors and knights. Strong and heavily armored, they are formidable foes, +
-their armor provides them with protection both from the attacks of other warriors, +
-as well as from archers' projectiles. They also have significant infliction potential +
-damage. Their only problem is the mages, who with a big smile on +
-their mouths cast spells that easily pierce their armor. This fighting style +
-without a doubt, he is the most popular choice when fighting NPCs because of +
-a combination of high defense and solid, fast damage. In PvP it is +
-also very popular. +
-Warriors' weapons and armor are often not cheap, but it pays off +
-investment. In most cases, they do not wear out and can be fought with, +
-as much as your heart desires. Warriors do not use "ammunition", but +
-they require a lot of food.+
  
 ---- ----
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 **Archers** **Archers**
  
-Light armor, an accurate eye and a dead enemy loaded with bullets. Yes you can +Light armor, an accurate eye and a dead enemy loaded with bullets. Yes you can to briefly describe the archer. The armor worn by archers does not protect as good with pre-shots and melee weapons as heavy armor warriors, but provide excellent magical protection. Archers can they don't have as much offensive potential as warriors, but their attacks are at a distance, which is their undoubted advantage. Their main goals are unarmored mages, warrior archers tend to shun for the sake of own mediocre defense and that ranged attacks are well stopped through metal armor. This style is good for those who want to save money food in the fight with NPCs, because the archer can stand so that the opponent does not he could attack while showering him with a hail of projectiles. As other styles, is often used in PvP. Archer gear is ridiculously cheap compared to gear warriors. The biggest cost of an archer is ammunition, in a fight with NPCs they can save a lot by not using as much food as the warriors.
-to briefly describe the archer. The armor worn by archers does not protect +
-as good with pre-shots and melee weapons as heavy armor +
-warriors, but provide excellent magical protection. Archers can +
-they don't have as much offensive potential as warriors, but their attacks are +
-at a distance, which is their undoubted advantage. Their main goals are +
-unarmored mages, warrior archers tend to shun for the sake of +
-own mediocre defense and that ranged attacks are well stopped +
-through metal armor. This style is good for those who want to save money +
-food in the fight with NPCs, because the archer can stand so that the opponent does not +
-he could attack while showering him with a hail of projectiles. As +
-other styles, is often used in PvP. +
- +
-Archer gear is ridiculously cheap compared to gear +
-warriors. The biggest cost of an archer is ammunition, in a fight with NPCs they can +
-save a lot by not using as much food as the warriors.+
  
 ---- ----
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 **Mages** **Mages**
  
-A few incomprehensible words, a focused will and a hand gesture. And we already have a flaming ball, wind blades and tons of other paranormal effects. This is the magician's path. On +A few incomprehensible words, a focused will and a hand gesture. And we already have a flaming ball, wind blades and tons of other paranormal effects. This is the magician's path. On the beginninga word about defense and unfortunately two words fit here, a total tragedy. Magician clothes they only protect him from other mages, and that's not very good either. Offensive mages they are about on par with archers, and like them, they attack from a distance.Those the latter at the same time are the number 1 enemies of mages. Warriors, on the other hand, are easy prey for wizards due to weak magic defense and the fact that mages have stopping spells. Mages fighting NPCs is a thing they don't remember even the oldest highlanders. The reason is the nightmarish prices of runes, magic ammo and already mentioned tragic defense. In addition, the developers of the game somehow did not come up with a boss for magicians. The use of combat magic in the vast majority is PvP combat. Sorcerer's gear is economically a bit more expensive than archer's, still however, it is cheaper than warrior equipment. Mage ammo, runes are in though very expensive in large quantities.
-the beginninga word about defense and unfortunately two words fit here, a total tragedy. Magician clothes they only protect him from other mages, and that's not very good either. Offensive mages +
-they are about on par with archers, and like them, they attack from a distance.Those +
-the latter at the same time are the number 1 enemies of mages. Warriors, on the other hand, are easy prey for wizards due to weak magic defense and the fact that mages have stopping spells. Mages fighting NPCs is a thing they don't remember even the oldest highlanders. The reason is the nightmarish prices of runes, magic ammo and already mentioned tragic defense. In addition, the developers of the game somehow did not come up with a boss for magicians. The use of combat magic in the vast majority is PvP combat. Sorcerer's gear is economically a bit more expensive than archer's, still however, it is cheaper than warrior equipment. Mage ammo, runes are in though +
-very expensive in large quantities. +
- +
-----+
  
 ====== Summoning ====== ====== Summoning ======
  
-Summoning itself is not a fighting style, which does not mean that it should be treated lightly. Is +Summoning itself is not a fighting style, which does not mean that it should be treated lightly. Is interesting addition to the other styles, and the choice of summons is large enough for everyone to find suitable for you.
-interesting addition to the other styles, and the choice of summons is large enough for everyone to find suitable for you.+
  
 ===== Combat familiars ===== ===== Combat familiars =====
  
-Fighting summons are a very large group, comprising the vast majority. They fight using three +Fighting summons are a very large group, comprising the vast majority. They fight using three basic fighting styles: hand-to-hand combat, archery and magic. Even though most of them are available pets, only a few are really worth using and actually perform well in combat dealing extra damage. To use your pet's combat skills, remember to fight in a multicombat area.
-basic fighting styles: hand-to-hand combat, archery and magic. Even though most of them are available pets, only a few are really worth using and actually perform well in combat dealing extra damage. To use your pet's combat skills, remember to fight in a multicombat area.+
  
 **Examples:** **Examples:**
-Fire titan Steel titan Geyser titan +Fire titan Steel titan Geyser titan Beasts of burden Some of the summons are veritable beasts of burden for carrying items. The benefit is obviously, we can take more potions, more food, more gear, which means longer and more fighting effectively. If we're going to fight for a really long time, it's worth taking a second one, a spare pouch with the same summon to renew its timer as it nears to end. Because when time runs out, the summon will disappear leaving all items on the ground that he was carrying. It's definitely better to avoid it.
-Beasts of burden +
-Some of the summons are veritable beasts of burden for carrying items. The benefit is +
-obviously, we can take more potions, more food, more gear, which means longer and more +
-fighting effectively. If we're going to fight for a really long time, it's worth taking a second one, +
-a spare pouch with the same summon to renew its timer as it nears +
-to end. Because when time runs out, the summon will disappear leaving all items on the ground +
-that he was carrying. It's definitely better to avoid it.+
  
 **Examples:** **Examples:**
-Spirit terrorbird War tortoise pack yak +Spirit terrorbird War tortoise pack yak healers Field medics who have the ability to heal you in combat. Narrow but extremely a useful group of summons that every avid chipper will appreciate. Everyone in this group heals for one of two ways. The first is to heal a certain number of lives every 15 seconds. The second way is more active, is done by using the scroll appropriate for the summon, he will obediently heal the part our wounds.
-healers +
-Field medics who have the ability to heal you in combat. Narrow but extremely +
-a useful group of summons that every avid chipper will appreciate. Everyone in this group heals for one of +
-two ways. The first is to heal a certain number of lives every 15 seconds. The second way is more +
-active, is done by using the scroll appropriate for the summon, he will obediently heal the part +
-our wounds.+
  
 **Examples:** **Examples:**
-Bunyip Unicorn Stallion Ice titan +Bunyip Unicorn Stallion Ice titan The above groups are not exact, many summons belong to more than one group. In addition, some they can increase statistics, mainly due to scrolls, and thus can be an alternative to regular potions. To sum up, Summoning is a useful addition for everyone, warrior, archer or a mage. Everyone will appreciate the ability to carry items, heal and deal extra damage. An opportunity worth taking advantage of.
-The above groups are not exact, many summons belong to more than one group. In addition, some +
-they can increase statistics, mainly due to scrolls, and thus can be an alternative to +
-regular potions. To sum up, Summoning is a useful addition for everyone, warrior, archer +
-or a mage. Everyone will appreciate the ability to carry items, heal and deal extra damage. +
-An opportunity worth taking advantage of.+
  
 ===== Hybrid fighting style ===== ===== Hybrid fighting style =====
    
-Having several fighting styles at once, especially in PvP combat, is certainly useful. you can thanks surprise the opponent. For this tactic to be effective, you need to take an extra set of armor and weapons, and you can tailor your armor to be ready to use with your chosen styles +Having several fighting styles at once, especially in PvP combat, is certainly useful. you can thanks surprise the opponent. For this tactic to be effective, you need to take an extra set of armor and weapons, and you can tailor your armor to be ready to use with your chosen styles simultaneously. Both concepts have their drawbacks, inventory for two styles at once takes up space in backpack, which could be occupied, for example, by food. Equipment adapted to two types attacks, in turn, often has a potentially lower defense or negatively affects the accuracy of attacks. It's worth it test both options and choose the best one.
-simultaneously. Both concepts have their drawbacks, inventory for two styles at once takes up space in backpack, which could be occupied, for example, by food. Equipment adapted to two types +
-attacks, in turn, often has a potentially lower defense or negatively affects the accuracy of attacks. It's worth it test both options and choose the best one.+
  
 The following combinations are most often used: The following combinations are most often used:
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 **Jewelry**  **Jewelry** 
-Is not an extremely important factor, but wearing it generally helps. Amulets and +Is not an extremely important factor, but wearing it generally helps. Amulets and necklaces often increase stats. Many types of jewelry have a teleport option that can be used to escape when something goes wrong.
-necklaces often increase stats. Many types of jewelry have a teleport option that +
-can be used to escape when something goes wrong.+
  
 **Potions** **Potions**
-Legal doping, one might say. Moreover, you can and should use it. +Legal doping, one might say. Moreover, you can and should use it. Potions will temporarily increase your skills without affecting your combat level, a at the same time, they will help you in the fight.
-Potions will temporarily increase your skills without affecting your combat level, a +
-at the same time, they will help you in the fight.+
  
-**Prayer** +**Prayer**  
-Gifts from the sky are useful for increasing your abilities. Protection prayers are still there +Gifts from the sky are useful for increasing your abilities. Protection prayers are still there more in price, as they will significantly increase your defense. If the fight goes on any longer, it's definitely worth thinking about how to replenish prayer points, e.g. with potions. More about Prayer you will learn from this article.
-more in price, as they will significantly increase your defense. If the fight goes on any longer, +
-it's definitely worth thinking about how to replenish prayer points, e.g. with potions. More about +
-Prayer you will learn from this article.+
  
 **Food** **Food**
-The ability to heal during combat is something that is always worth taking seriously. +The ability to heal during combat is something that is always worth taking seriously. Tough fights will certainly require good food, which is undoubtedly worth getting into supply.
-Tough fights will certainly require good food, which is undoubtedly worth getting into supply. +
- +
- +
-----+
  
 ====== Weapon Types ====== ====== Weapon Types ======
  
-A good weapon in hand is essential, and choosing the most appropriate one when preparing for a fight is a real art. +A good weapon in hand is essential, and choosing the most appropriate one when preparing for a fight is a real art. An art worth mastering, and the fight will become much easier. Below you will find general characteristics main types of weapons will help you choose the right one.
-An art worth mastering, and the fight will become much easier. Below you will find general characteristics main types of weapons will help you choose the right one.+
  
 ===== Meele weapons ===== ===== Meele weapons =====
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 **Daggers** **Daggers**
  
-Small and very fast weapons mainly used for stabbing, but are also suitable for +Small and very fast weapons mainly used for stabbing, but are also suitable for cuts. However, their strength is weak and they are only suitable for fighting the weaker, unarmored ones enemies. For players, members can become useful if they become poisoned. One-handed weapon.
-cuts. However, their strength is weak and they are only suitable for fighting the weaker, unarmored ones enemies. For players, members can become useful if they become poisoned. One-handed weapon.+
  
 **Swords** **Swords**
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 They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon.  They have the speed of longswords. Good crush damage weapon however, they can also inflict stab wounds. They have an interesting property of increasing the bonus to prayer. One-handed weapon. 
- 
----- 
  
 **Hatchets** **Hatchets**
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 Naturally, mages use magic staffs that give them attack bonuses and magical defense. As a melee weapon, they are not very suitable, they have the speed of long swords and deal crush damage. Battlestaves and Mystic Battlestaves have improved melee stats. One-handed weapon. Naturally, mages use magic staffs that give them attack bonuses and magical defense. As a melee weapon, they are not very suitable, they have the speed of long swords and deal crush damage. Battlestaves and Mystic Battlestaves have improved melee stats. One-handed weapon.
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 ====== Armour Types ====== ====== Armour Types ======
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 Probably the best mage clothing. It protects well in melee and It's great for spellcasters. However, it requires periodic repairs. Probably the best mage clothing. It protects well in melee and It's great for spellcasters. However, it requires periodic repairs.
 +
 +====== Quests ======
 +
 +The following quests have an Combat level requirement: 
 +^ Quest ^ x1 ^ x2.5 ^ x5 ^
 +| - | -| -| -|
 +
 +The following quests award Combat experience: 
 +
 +^ Quest ^ x1 ^ x2.5 ^ x5 ^
 +| - | -| -| -|
  
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-[[:skill_guides:magic|Back to Magic skill guide]]+[[:skill_guides|Back to skills guide]]
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skill_guides/melee.1686953672.txt.gz · Last modified: 2023/06/16 22:14 by szumaster