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minigames:puro_puro [2022/10/26 20:27] – szumaster | minigames:puro_puro [2023/02/21 01:41] – transfer image / clean szumaster | ||
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+ | ===== Inventory ====== | ||
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+ | {{ activities: | ||
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+ | * Magic Net //(Refer to Elnock' | ||
+ | * Runes for Snares | ||
+ | * Runes for High Alch | ||
+ | * Impling Jars //(As of 12/27/2022 they do not break)// | ||
+ | * Impling Repellant is NOT needed as Imp Defenders do not release imps from their jars as of 12/ | ||
+ | |||
+ | ===== Strategy ====== | ||
+ | |||
+ | I'm not going to get into the detailed mechanics of the imps but basically each type of imp shares a spawn and after catching an imp only specific imps from the spawn pool have a chance to come from that specific spawn. This means you ALWAYS want to catch Nature, Magpie, Ninja, Pirate (Not implemented yet), and Dragon implings to maximize your chances of spawning rare implings. So your basic strategy would simply be walking in a circle through the maze and catching these imps. If you do not want to be actively hunting in puro puro then you should visit every 40 minutes to 1 hour and if there' | ||
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+ | ---- | ||
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+ | ;#; | ||
+ | [[: | ||
+ | ;#; | ||
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+ | ;#; | ||
+ | [[: | ||
+ | ;#; | ||
+ | ---- | ||
+ | <wrap lo> |