This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
minigames:puro_puro [2022/10/18 12:18] – change img to title szumaster | minigames:puro_puro [2023/02/21 01:41] – transfer image / clean szumaster | ||
---|---|---|---|
Line 2: | Line 2: | ||
Puro-Puro | Puro-Puro | ||
</ | </ | ||
+ | |||
+ | {{ activities: | ||
Impetuous Impulses is a [[: | Impetuous Impulses is a [[: | ||
Line 7: | Line 9: | ||
===== Requirements ====== | ===== Requirements ====== | ||
- | * [[quest_guides: | + | * [[quest_guides: |
- | | + | * 17 Hunter level |
- | ===== Location | + | ===== Getting There ====== |
- | {{ activities: | + | Permanent crop circle can be found in the wheat field east of the fairy ring in Zanaris. |
- | * To get to **Zanaris** then to the **Puro-Puro** you need dramen staff which you acquire while completing the lost city quest. | + | * Player can reach Puro-Puro |
- | + | ||
- | * Once you are in **Zanaris**, | + | |
- | + | ||
- | ===== Entrance ====== | + | |
{{ activities: | {{ activities: | ||
===== Playground ====== | ===== Playground ====== | ||
+ | |||
+ | The labyrinth of wheat that composes Puro-Puro is the main location. | ||
{{ activities: | {{ activities: | ||
+ | |||
+ | |||
+ | ===== How to play ===== | ||
+ | |||
+ | **Elnock Inquisitor** is a gnome whom players need to speak to in order to start the minigame. He will give you a butterfly net, and 5 impling jars to start them off. If you lose any of the original equipment he gave you, then you can reclaim it again from him but for **25,000 coins**. | ||
===== Implings ====== | ===== Implings ====== | ||
Line 50: | Line 55: | ||
{{ activities: | {{ activities: | ||
- | **Elnock | + | ;#; |
+ | Players may also trade Elnock | ||
+ | ;#; | ||
+ | |||
- | {{ activities: | + | {{ activities: |
- | Players may also trade Elnock certain jarred implings in return for objects such as imp repellent, a magic butterfly net, a jar generator, or empty impling jars. | + | {{ activities: |
- | {{ activities: | + | {{ activities: |
- | {{ activities: | + | {{ activities: |
- | {{ activities: | + | {{ activities: |
- | {{ activities: | + | ===== Inventory ====== |
+ | |||
+ | {{ activities: | ||
+ | |||
+ | * Magic Net //(Refer to Elnock' | ||
+ | * Runes for Snares | ||
+ | * Runes for High Alch | ||
+ | * Impling Jars //(As of 12/27/2022 they do not break)// | ||
+ | * Impling Repellant is NOT needed as Imp Defenders do not release imps from their jars as of 12/ | ||
+ | |||
+ | ===== Strategy ====== | ||
+ | |||
+ | I'm not going to get into the detailed mechanics of the imps but basically each type of imp shares a spawn and after catching an imp only specific imps from the spawn pool have a chance to come from that specific spawn. This means you ALWAYS want to catch Nature, Magpie, Ninja, Pirate (Not implemented yet), and Dragon implings to maximize your chances of spawning rare implings. So your basic strategy would simply be walking in a circle through the maze and catching these imps. If you do not want to be actively hunting in puro puro then you should visit every 40 minutes to 1 hour and if there' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ;#; | ||
+ | [[: | ||
+ | ;#; | ||
+ | |||
+ | ;#; | ||
+ | [[: | ||
+ | ;#; | ||
+ | ---- | ||
+ | <wrap lo> |