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minigames:fight_caves [2023/06/15 07:51] – szumaster | minigames:fight_caves [2023/06/16 02:36] (current) – [Waves 1-63:] h_a_x | ||
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- | ===== Waves 1-62: ===== | + | ===== Waves 1-63: ===== |
Waves 1-62 are required to reach Jad on Wave 63. | Waves 1-62 are required to reach Jad on Wave 63. | ||
The order in which you should kill the monsters is: | The order in which you should kill the monsters is: | ||
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''' | ''' | ||
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+ | ^ Wave ^ Monsters | ||
+ | | 1 | 22 | | Kill using a hit-and-run tactic to prevent its Prayer drain. | | ||
+ | | 2 | 22, 22 | | | | ||
+ | | 3 | 45 | | | | ||
+ | | 4 | 45, 22 | | Always kill the fiery, bat-like, level-22 Tz-Kih first using a hit-and-run tactic to prevent its Prayer drain! | | ||
+ | | 5 | 45, 22, 22 | | | | ||
+ | | 6 | 45, 45 | | | | ||
+ | | 7 | 90 | 4:00 | First Wave with level 90 Rangers. Activate Protect from Missiles against Tok-Xil if needed as its Ranged attack will be strong against a low level defense | | ||
+ | | 8 | 90, 22 | | | | ||
+ | | 9 | 90, 22, 22 | | | | ||
+ | | 10 | 90, 45 | | | | ||
+ | | 11 | 90, 45, 22 | | | | ||
+ | | 12 | 90, 45, 22, 22 | | | | ||
+ | | 13 | 90, 45, 45 | | | | ||
+ | | 14 | 90, 90 | | | | ||
+ | | 15 | 180 | 11:00 | First Wave with level 180 Healers. Block the Yt-MejKot, or heal off it with Guthan' | ||
+ | | 16 | 180, 22 | | | | ||
+ | | 17 | 180, 22, 22 | | | | ||
+ | | 18 | 180, 45 | | | | ||
+ | | 19 | 180, 45, 22 | | | | ||
+ | | 20 | 180, 45, 22, 22 | | | | ||
+ | | 21 | 180, 45, 45 | | | | ||
+ | | 22 | 180, 90 | | | | ||
+ | | 23 | 180, 90, 22 | | | | ||
+ | | 24 | 180, 90, 22, 22 | | | | ||
+ | | 25 | 180, 90, 45 | | | | ||
+ | | 26 | 180, 90, 45, 22 | | | | ||
+ | | 27 | 180, 90, 45, 22, 22 | | | | ||
+ | | 28 | 180, 90, 45, 45 | | | | ||
+ | | 29 | 180, 90, 90 | | | | ||
+ | | 30 | 180, 180 | | As soon as you finish off the last 180, immediately activate Protect from Magic. | | ||
+ | | 31 | 360 | 30:20 | First Wave with level 360 Magers. Keep your distance as its Melee attack can deal devastating damage to a player within its range. Protect from Magic | | ||
+ | | 32 | 360, 22 | | | | ||
+ | | 33 | 360, 22, 22 | | | | ||
+ | | 34 | 360, 45 | | | | ||
+ | | 35 | 360, 45, 22 | | | | ||
+ | | 36 | 360, 45, 22, 22 | | | | ||
+ | | 37 | 360, 45, 45 | | | | ||
+ | | 38 | 360, 90 | 41:20 | Protect from Magic, kill the ranger first unless the 360 is safespotted | | ||
+ | | 39 | 360, 90, 22 | | Same as wave 38 | | ||
+ | | 40 | 360, 90, 22, 22 | | Same as wave 38 | | ||
+ | | 41 | 360, 90, 45 | | Same as wave 38 | | ||
+ | | 42 | 360, 90, 45, 22 | | Same as wave 38 | | ||
+ | | 43 | 360, 90, 45, 22, 22 | | Same as wave 38 | | ||
+ | | 44 | 360, 90, 45, 45 | | Same as wave 38 | | ||
+ | | 45 | 360, 90, 90 | 55:30 | Same as wave 38. One of the more difficult waves for pures. Take out the rangers first. | | ||
+ | | 46 | 360, 180 | | Block the 180 behind the rock safespot. This is why you wanted a longer range weapon such as a rune c bow or Karils x bow. | | ||
+ | | 47 | 360, 180, 22 | | | | ||
+ | | 48 | 360, 180, 22, 22 | | | | ||
+ | | 49 | 360, 180, 45 | | | | ||
+ | | 50 | 360, 180, 45, 22 | | | | ||
+ | | 51 | 360, 180, 45, 22, 22 | | | | ||
+ | | 52 | 360, 180, 45, 45 | | | | ||
+ | | 53 | 360, 180, 90 | 1:10:15 | This begins the hardest waves of the challenge | | ||
+ | | 54 | 360, 180, 90, 22 | | | | ||
+ | | 55 | 360, 180, 90, 22, 22 | | | | ||
+ | | 56 | 360, 180, 90, 45 | | | | ||
+ | | 57 | 360, 180, 90, 45, 22 | | | | ||
+ | | 58 | 360, 180, 90, 45, 22, 22 | | | | ||
+ | | 59 | 360, 180, 90, 45, 45 | | | | ||
+ | | 60 | 360, 180, 90, 90 | 1:25:10 | Argubly the hardest wave in the challenge for pures. Block the 180, kill the 90 first. Depending on RNG but never take off protect from magic unless the 360 is unable to attack you. | | ||
+ | | 61 | 360, 180, 180 | | | | ||
+ | | 62 | 360, 360 | | | | ||
+ | | 63 | 702, 108, 108, 108, 108 | 1:30:25 | Jad. I would recommend waiting in the corner for Jad to come to you (see [[minigames: | ||
===== TzTok-Jad Fight: ===== | ===== TzTok-Jad Fight: ===== | ||
- | The ultimate goal of the Fight Cave is to reach and defeat TzTok-Jad in wave 63. Jad can attack with all three combat styles. Melee if in Melee range, Ranged (slams feet on ground) and Magic ( hurls a large fireball) | + | The ultimate goal of the Fight Cave is to reach and defeat TzTok-Jad in wave 63. Jad can attack with all three combat styles. Melee if in Melee range, Ranged (slams feet on ground) and Magic ( hurls a large fireball). Ideally you should range Jad from a short distance (out of melee range) and switch between protect from magic and ranged accordingly. Melee is possible but you gotta have coconut sized balls. |
Please click on the animated Gif below to see both attack styles. | Please click on the animated Gif below to see both attack styles. | ||
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Mid way through the fight four healers will spawn and add a bit of chaos to the fight. It is recommended to attack each healer to pull them off of jad so that they no longer heal Jad. Then when all four have their attention on you, you may lure them so that only one will attack you at the same time or kill them. | Mid way through the fight four healers will spawn and add a bit of chaos to the fight. It is recommended to attack each healer to pull them off of jad so that they no longer heal Jad. Then when all four have their attention on you, you may lure them so that only one will attack you at the same time or kill them. | ||
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+ | While you are " | ||
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+ | Melee Jad is possible, but not recommended. See Gif below for example. | ||
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- | [[:minigames|Back to minigames | + | [[:activity_guides|Back to activity |
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