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minigames:barrows [2022/09/12 21:46] cythraurminigames:barrows [2023/05/31 04:59] (current) – add logo szumaster
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-;#; +<title> Barrows Guide </title>
-== **Barrows Guide** == +
-;#;+
  
-__Under Construction__+{{activities:minigames:barrows:barrows_logo.png?x464}} 
 + 
 +Barrows is a combat minigame released in May 2005, that involves fighting the six Barrow brothers. The Barrows brothers were powerful warriors of Saradomin who fought in the God Wars. Their powers were granted to them by a mysterious stranger whose identity is currently unknown. After being wounded and then dying in battle, their army built several mounds in their honour. 
 + 
 +====== Minimum Requirements ======
  
-Barrows is a combat minigame released in May 2005, that involves fighting the six barrow brothers. The Barrows brothers were powerful warriors of Saradomin who fought in the God Wars. Their powers were granted to them by a mysterious stranger whose identity is currently unknown. After being wounded and then dying in battle, their army built several mounds in their honour. 
  
-**Minimum Requirements** 
 Currently, Priest in Peril is required in order to access Morytania. Currently, Priest in Peril is required in order to access Morytania.
  
 __Suggested Stats__ __Suggested Stats__
-  * All Class Requirements +  * All Classes 
-     43 Prayer (Recommended 60+)+     * 60 Prayer 
   * Melee    * Melee 
-     70 Attack +     60 Attack 
-     70 Strength+     60 Strength 
 +     * 60 Defense 
 + 
 +  * Range 
 +     * 70 Ranged
      * 40 Defense      * 40 Defense
 +
   * Mage    * Mage 
      * Slayer Dart      * Slayer Dart
         * 50 Magic         * 50 Magic
         * 55 Slayer         * 55 Slayer
-  Range +     Charged God Spells 
-     70 Ranged +        80 Magic
  
-**How do I get there?**+===== How do I get there? =====
  
-Barrows is located to the east of Mort 'ton, in Morytania. The slowet method of reaching there, means going through the Mort Myre Swamp. 
-Currently the fastest way to Mort'ton is by using a Fairy Ring and running to Boaty (code is BKR). You can also use the fairy ring to Canifis (code is CKR) Boaty is located behind Canifis, you can climb over the bridge between two trees and then a little further down is the boat. There is currently no charge, and you will be taken right next to the Barrows burial grounds. 
  
-**What should I bring?**+Barrows is located to the east of Mort 'ton, in Morytania. The fastest way to Mort 'ton is by using the Fairy Ring and running to Boaty (code is BKR). You can also use the cellar behind the Canifis pub if you have not completed the Lost City quest. You then make your way to the bridge suspended between the two trees. A little further down is Boaty, the boat. There is currently no departure fee, and you will be taken right next to the Barrows burial grounds. You can also run through the swamp, but this is not recommended due to the spoiling of food and an overall tedious route. 
 + 
 +===== What should I bring? ===== 
  
   * Spade (To dig into the grave mounds)   * Spade (To dig into the grave mounds)
   * Teleport Runes or Teleport Tablets (For a quick escape)   * Teleport Runes or Teleport Tablets (For a quick escape)
  
-  * Abyssal Whip OR Dragon Scimitar for Melee +  * Abyssal Whip OR Dragon Scimitar (Melee) 
-  * Rune Armour OR Proselyte Armour for Melee (Minimum) +  * Rune Armour OR Proselyte Armour (Melee)
-  * Rune Crossbow OR Magic Bow for Rangers +
-  * Broad Arrows OR Broad Bolts for Rangers +
-  * Black Dragonhide Armour for Rangers +
-  * Slayer Staff OR Mystic Fire Staff for Mages +
-  * Slayer Dart Runes OR Fire Bolt Runes for Mages +
-  * Mystic Robes for Mages (Dagon'hai robes recommended) +
-  * Amulet of Glory for All Classes +
-  * Combat Bracelet for All Classes+
  
-  * Low-level players are encouraged to bring at least 3 Prayer Potions for every 1 Run. +  * Magic Shortbow OR Rune Crossbow (Range) 
-  * High-level players are encouraged to bring 12 Prayer Potions and complete 6-8 Runs.+  * Broad Arrows OR Broad Bolts (Range) 
 +  * Black Dragonhide Armour (Range)
  
-  * 1 Attack Potion for Melee or Hybrid (Super Attack Always Recommended+  * Slayer Staff OR God Staff (Mage
-  * 2 Strength Potions for Melee or Hybrid (Super Strength Always Recommended+  * Slayer Dart runes OR God Spell and Charge runes (Mage
-  * 1 Defense Potion for All Classes (Super Defense Always Recommended)+  * Mystic Robes (Mage)
  
-  * 4 Sharks +  * Amulet of Glory (All Classes) 
-  * Bunyip Familiar for summoners.+  * Combat Bracelet (All Classes)
  
-{{:minigames:idealbarrowsinventory.png?200|}}+  * Low-level players are encouraged to bring at least 3 Prayer Potions for every 1 Run. 
 +  * High-level players are encouraged to bring 8-12 Prayer Potions and complete 6-8 Runs. 
 + 
 +  * 1 Attack Potion (Melee) (Super Attack Always Recommended) 
 +  * 2 Strength Potions (Melee) (Super Strength Always Recommended) 
 +  * 2 Ranged Potions (Range) 
 +  * 1 Defense Potion (All Classes) (Super Defense Always Recommended) 
 + 
 +  * 4-8 Sharks 
 +  * Bunyip OR Unicorn Familiar (Optional)
  
   * You can make space for loot by dropping empty vials, but you shouldn't need more than 6 slots   * You can make space for loot by dropping empty vials, but you shouldn't need more than 6 slots
  
  
-**How to play?**+Mid-level melee gear and recommended inventory. 
 + 
 +{{activities:minigames:barrows:mediumbarrowsgearandbuild.png?400|}} 
 + 
 + 
 +===== How to play? ===== 
 + 
 + 
 +The brothers are located in the six different grave mounds spread over the complex. Digging on top of a grave mound will gain you access to the crypt of each respective Barrows brother. Entering one of these mounds and clicking on a tomb will disturb the rest of the brother inside. There they will engage you in combat. During the fight, your prayer will be DRAINED by the Curse of the Barrows Brothers. As you go through each of the grave mounds, one of the crypts will lead into the Tunnel, a simple maze where the last brother will be waiting. You must defeat ALL the brothers to claim the loot stored in the treasure room. The Tunnel doors will randomize after every successful run after leaving underground.
  
-The brothers are located in the six different Grave Mounds spread over the complex. Digging on top of a Grave Mound will gain you access. Entering one of these mounds and clicking on a tomb will disturb the rest of the brother there and they will engage you in combat. During the fight, your prayer will be DRAINED by the Curse of the Barrows Brothers. As you go through each of the Grave Mounds, one of the graves will lead into the Tunnel, a simple maze where the Last Brother and ALL REMAINING Brothers will be waiting. The Tunnel Layout will change after every successful run and the minigame has been reset.+==== Combat ====
  
-__Combat__ 
  
-Each of the brothers has a certain combat style. You are recommended to pray the proper protection prayer, even if you have the Combat Advantage (Example: Ranged into Mage).+Each of the brothers has a certain combat style. You are recommended to pray the proper protection prayer, even if you have the combat advantage (Example: Ranged gear into enemy Magic attacks).
  
   * **Dharok the Wretched** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)   * **Dharok the Wretched** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)
-The most dangerous brother. He should not be engaged with low prayer! His damage scales with his missing health. He hits 40s consistently and has maximum hit of 58.+The most dangerous brother. He should not be engaged with low prayer! His damage scales with missing health, allowing him to hit 40s consistently and a max hit of 58. 
 + 
 +{{activities:minigames:barrows:barrowsdharokhighmeleeplayer.png?400|}} 
   * **Guthan the Infested** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)   * **Guthan the Infested** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)
-His Special Attack causes them to Heal HP in exchange for Damage Dealt. Guthan is extremely weak to magic. +His Special Attack causes them to Heal HP equal to the Damage Dealt. Guthan is extremely weak to magic. Some mages prefer to wear melee armour against him, as the normal penalty is easily offset by Guthan's vulnerabilities to all types of spells. 
   * **Karil the Tainted** (Specializes in Range, Recommend Protect Missile, Weak VS Melee.)   * **Karil the Tainted** (Specializes in Range, Recommend Protect Missile, Weak VS Melee.)
-His Special Attack, Tainted Shot, lowers the player's Agility level by 20%. His attacks are FAST AND ACCURATE. Mages are advised to bring a Melee Weapon to deal with his high magic resistance.+His Special Attack lowers the player's Agility level by 20%. Underwhelming, but his attacks are fast and accurate, hitting up to 21. A mage can deal with Karil'magic defense, as it is less than standard Dragonhide armour. 
   * **Torag the Corrupted** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)   * **Torag the Corrupted** (Specializes in Melee, Recommend Protect Melee, Weak VS Magic.)
-Has a Special Attack that depletes run energy. His melee attacks can hit up to 22 but are inaccurate at best+Has a Special Attack that depletes run energy. His melee attacks can hit up to 24 but are fairly inaccurate. Arguably the weakest of the six. UNLIKE his armour, his defense stats are fairly low compared to his brothers. 
-  * **Verac the Defiled** (Specializes in Melee, Recommend Protect Melee, Weak VS Ranged/Magic.) + 
-Can hit through Armour and Protection PrayersDespite popular rumorsprotect from melee is recommended because it significantly lowers the max damage of Verac'attacks+  * **Verac the Defiled** (Specializes in Melee, Recommend No Prayer, Weak VS Magic.) 
-  * **Ahrim the Blighted** (uses Magic, pray Magic, use Melee or Ranged against them.) +Can hit through armour and protection prayersNormallyProtect from Melee reduces Verac'max hit, but until the Barrows rework, Verac hits through the entirety of Protection Prayers, up to a total of 24Saving him for last is a common strategy. 
-Can hit EXTREMELY accurately and fast with Fire Wave, but very weak to melee weapons. His Special Attack lowers your Strength stat and can affect you multiple times if the battle is prolonged.+ 
 +  * **Ahrim the Blighted** (Specializes in Magic, Recommend Protect Magic, Weak VS Melee/Ranged.) 
 +Can hit extremely accurately and moderately fast with Fire Wave, up to 20, but very weak to melee weapons. His Special Attack lowers your Strength stat and can affect you multiple times if the battle is prolonged
 + 
 +{{activities:minigames:barrows:barrowsahrimhighmeleeplayerspell.png?400|}} 
 + 
 + 
 +==== Tunnels ==== 
 + 
 + 
 +After you have dispatched the first 5 of the barrows brothers, you must enter through the hidden tunnel. In the middle of these warrens, you will find the main treasure room. You must navigate the tunnels until you reach the door that allows you access to this room. Sometimes you can enter immediately, but other times you may need to solve a puzzle (They become easily memorizable after 30 runs).
  
 +An example of a puzzle.
  
-__Tunnels__+{{activities:minigames:barrows:barrowspuzzleexample.png?400|}}
  
-After you have dispatched the rest of the barrows brothers, you must enter through the hidden tunnelIn the middle of these warrensyou will find the main treasure roomYou must navigate the tunnels until you reach the door that allows you access to this roomSometimes you can enter immediately, but other times you may need to solve a puzzle (They become easily memorizable after 30 runs).+Throughout the tunnels are various monsters you can fight for reward pointsThese only contribute to coinsrunes and potions in your final reward. These monsters include...
  
-Throughout the tunnels are various monsters you can fight for reward points. These contribute to coins, runes and potions in your final reward. These monsters include... 
   * Crypt rats (level 43)   * Crypt rats (level 43)
   * Bloodworms (level 52)   * Bloodworms (level 52)
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   * Giant Crypt Spiders (level 79)   * Giant Crypt Spiders (level 79)
  
-You may encounter any Barrow brothers you left undefeated on the way through the tunnels. Usually, the final brother will attack when you open the chest. ALL barrows brothers must be defeated in order to take the treasure. Once you have taken the treasure, you should exit the tunnels quickly since rubble will fall and damage the player.+You may encounter the single Barrows brother you left undefeated on the way through the tunnels. Usually, the final brother will attack when you open the chest. ALL Barrows brothers must be defeated in order to take the treasure. Once you have claimed your reward, you should exit the tunnels quickly since rubble will fall and damage the player. It is recommended to backtrack and perform another attempt, but it is not uncommon to bank after every run.
  
-**Tactics and Tips**+An unopened Barrows reward chest.
  
-__Combat order__ +{{activities:minigames:barrows:barrowsunopenedchest.png?200|}}
-There is substantial debate about which brothers to deal with first. Usually this comes down to monitoring use of prayer and player preference. There is no standard recommended order, but we can rate the 6 in the order of "Worst to easiest to fight without Prayer"...+
  
-Dharok is a popular first target due to his extreme damage output. +==== Tactics and Tips ====
  
-Ahrim and his fire wave magics take the second spot; Even dragonhide can't stop the barrage of damage this brother inflicts. 
  
-Karil is the sharpshooter of the group; With his highly accurate twin-shot attackshe secures the third spot.+__Combat order__ 
 +There is an ongoing debate about which brother to deal with first. Usually this comes down to monitoring prayer and ultimately player preference. There is no standard recommended orderbut we can rate the 6 in the order of "Worst to easiest to fight without prayer"...
  
-Verac is the fourth on this list, and not because he's weaker than the first 3He easily hits 15s against protection prayer, but without it, He can hit max of 24 consistently.+Dharok is a popular first target due to his extreme damage outputHaving full pool of prayer allows the player to survive relatively comfortably.
  
-From here, both Guthan and Torag can be reasonably handled without prayers.+Karil and Ahrim share the second spotas both of them deal consistent, accurate damage that usually require protection prayers.
  
-Some recommend taking on Verac last since his ability to pierce through prayer makes prayers points less useful. However, remember that prayer is not useless against him entirely.+Guthan and Torag are tied for the fourth spot; Both of them can be relatively easy to handle without prayer.
  
-__Navigating the tunnels.__+Verac is the last, as currently, protection prayers do not hinder his damage output.
  
-Rather than aimlessly wandering through the tunnels. A quick zoom out can allow you to see which of the four treasure room doors is the accessible one. This takes practice, but we guarantee this to be the most reliable means for navigating the tunnel. 
  
-While in the tunnel, always pray Protect Melee, as the creatures there always use melee, and you will never find yourself in a situation where Ahrim or Karil get the jump you. You will almost always 'be in combat,' and the entirety of the tunnel is single combat only, meaning they can't fight you until you are 'out of combat.'+==== Navigating the tunnels ====
  
-You should always have prayers on because if you turn them off, and the authentic lag catches you off-guard, you may take a fire wave strike or a greataxe swing to the face. 
  
-If you are trying for the maximum number of runsIt is better to exit the way you came so that the minigame will reset and you can begin again immediately. This is highly recommended unless you have lost track of your path in. Some players prefer to bank after every run.+Rather than aimlessly wandering through the tunnelsA quick zoom out can allow you to see which of the four treasure room doors is the accessible one. Before entering any room, an experienced player can check to see if the doors ahead are locked or not. This takes practice, but we guarantee this to be the most reliable means for navigating the tunnel.
  
-__Alternative combat strategies.__+While in the tunnel, always pray Protect from Melee, as the creatures there all use melee. You will never find yourself in a situation where Ahrim or Karil get the jump you, as you will almost always be in combat with another foe. The entirety of the tunnel is single combat only, meaning the brothers can't fight you until you are out of combat with your current quarry.
  
-At 35 magicplayers can also use fire bolt to kill the brothers. This is a cheap and low-level alternativeespecially if coupled with the Chaos gauntlets from the Family Crest quest.+It is recommended, though not required, to have prayers on, because if you turn them off, and the AUTHENTIC lag catches you off-guardyou may take severe, unexpected, and most of the time, unavoidable damage.
  
-Slayer dart is recommended, but a low level mage could potentially push through a run or three.+If you are trying to maximize runs, it is better to exit the way you came so that the minigame will reset and you can begin again immediately. This is highly recommended unless you have lost track of your path. Even some veteran players prefer to bank after every run.
  
-God Spells like Flames of Zamorak and Saradomin Strike are not recommended at lower levels, as they require twice as many Blood Runes as the Fire Wave spell, which does the same damage. However, if the player has 80 magic, they can be paired with the charge spell to make an overall faster run. The chest can often refund blood runes that have been used up.+===== Alternative Combat Strategies =====
  
-Higher level players with 60 prayer and above can complete the Barrows without using prayer potionsthis can be done by quickly killing DharokVerac, and Karil and using melee armour on Guthan whilst using Magic; using Ranged against Ahrim and Magic against ToragTo do this it is advised to have 85 Attack80 Strength, 80 Defence, 60 Prayer, 75 ranged, 80 Hitpoints and 80 Magic+At 35 magic, players have access to the Fire Bolt spell. This is a cheaplow-level alternativeespecially if coupled with the Chaos gauntlets from the Family Crest questSlayer Dart is primarily recommendedbut a low-level mage has the potential to push through a run or three
  
-__Ranged tips.__+God Spells, such as Flames of Zamorak and Saradomin Strike are recommended at 80 Magic and above. Complemented by the Charge spell, the God spells can easily overwhelm the brothers, dealing a max hit of 30 consistently, even against Karil or Ahrim. The rewards for Barrows can often refund blood runes that have been used up.
  
-Here is an example of an inventory that ranged user could bring along.+Higher level players with 60 prayer and above can complete the Barrows without using prayer potions, this can be done by quickly killing Dharok, Verac, and Karil (Assuming they are not in the Tunnel) and using armoured magics VS Guthan, Range VS Ahrim, and magic VS Torag. We strongly recommend players have balanced array of stats ranging in the high 80s and 90s.
  
-{{:minigames:barrowsrangedinventory.png?200|}}+==== Ranged Tips ====
  
-Recommended High Level Full Range Build. 
  
-{{:minigames:barrowfullrangedbuildhighlevel.png?200|}}}}+Here is an example of an inventory and recommended build that a ranged user should bring along.
  
-Don't rely on your Dragon Hide to protect you from AhrimShow respect and pray magic+{{activities:minigames:barrows:optimalranged.png?400|}}
  
-Don't worry about Verac out-damaging you: Your pray melee is very effective against him 
  
-__High Level Mage Hybrid (70 melee stats+)__+==== Mage Tips ====
  
-Here is an example of an inventory that a hybrid mage user could bring. As stated above, pure mage is not recommended due to Karil's ranged advantage. 
  
-{{:minigames:barrowmagehybrid.png?200|}}+Here is an example of a recommended inventory and build that a mage user should bring.
  
-High Level Hybrid Mage Build.+{{activities:minigames:barrows:optimalmage.png?400|}}
  
-{{:minigames:barrowshighlevelmagehybrid.png?200|}}+===== Rewards =====
  
-60 Attack and 60 Strength with a Dragon Scimitar will also work. 
  
-Mages will receive plenty of Death and Mind runes during their trips+The key reason to do Barrows is the armour sets that the brothers provide. These have very high stats and beneficial set bonuses. Torag's and Guthan's armour sets are useful for God Wars Dungeon, allowing players to tank bosses such a General Graador. Verac's set allows players to fight enemies that utilize protection prayers, such as the Kalphite Queen or Tormented Demons. Karil's set is commonly used for perusing Jad and obtaining the Fire Cape. Ahrim's is a cut above all but the best mage gear and is coveted for many bosses, such as the Daggonoth Kings. It may take hundreds of runs to obtain all of them, or even just the ones you covet the most. You should also be aware that the armour will degrade and need repair.
  
 +There are also substantial rune rewards, as well as coins, potions, and Bolt Racks. You can expect a lot of Chaos Runes, plenty of Death Runes and a healthy amount of Blood Runes. Prayer potions will often appear, allowing players to renew their supplies and start another run immediately.
  
 +An example of a Barrows chest reward.
  
-**Rewards**+{{activities:minigames:barrows:barrowschestrewardverac.png?400|}}
  
-The key reason to do Barrows is the armour sets that the brothers provide. These have high stats and very beneficial set bonuses. The melee armour sets are useful at God Wars for tanking bosses such a General Graador. However, it may take hundreds of runs to obtain all of them, or even just the ones you want most of all. You should also be aware that the armour will degrade and need repair.+//Credits: Cythraur//
  
-There are also substantial rune rewards, as well as coins and potions. You can find between 0-687 Chaos Runes, 0-391 Death Runes and 0-159 Blood Runes. Prayer potions will often appear, and these can be used to renew your supplies and start another run immediately.+----
  
 +;#;
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 +;#;
  
- +;#; 
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- +;#;
-**by Cythraur** +
- +
-**__Thank you to Von Hresvelg for the input and inventory screenshots!__**+
minigames/barrows.1663019207.txt.gz · Last modified: 2022/09/12 21:46 by cythraur