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minigames:barbarian_assault:penance_runner

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minigames:barbarian_assault:penance_runner [2022/06/30 02:09] – [Free] lilaminigames:barbarian_assault:penance_runner [2022/06/30 21:00] (current) lila
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   * Runners begin movement, queueing a walk towards their chosen location (described below)   * Runners begin movement, queueing a walk towards their chosen location (described below)
  
-==== Tick 5 ====+==== Tick 5(?) ====
  
   * Runners re-scan for bait if they are already moving towards bait   * Runners re-scan for bait if they are already moving towards bait
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 #;; #;;
  
 +----
 ==== Free ==== ==== Free ====
  
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 #;; #;;
  
 +----
 ==== Caught ==== ==== Caught ====
  
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 #;; #;;
  
 +----
 ==== Bait Preference ==== ==== Bait Preference ====
  
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 If a runner re-scans and finds no bait at all, then it will not change preference, and thus continue to prefer the original, no-longer-extant bait, that it chose at the beginning of the cycle. If a runner re-scans and finds no bait at all, then it will not change preference, and thus continue to prefer the original, no-longer-extant bait, that it chose at the beginning of the cycle.
 #;; #;;
 +
  
 === Quadrant === === Quadrant ===
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 #;; #;;
-The highest priority quadrant is the one south of the eastern trap. The second highest priority quadrant is the one that contains the eastern trap.+Quadrants tile the cave in a perfect square grid aligned along the cardinal directions.
 #;; #;;
  
 #;; #;;
-The lowest priority quadrant is the one south of the western trap. The second lowest priority quadrant is the one that contains the western trap.+The highest priority quadrant is the one southeast of the eastern trap. 
 +The lowest priority quadrant is the one southwest of the western trap.
 #;; #;;
  
 #;; #;;
-Generally speaking, quadrant priority decreases from east to west, and from center to north/south.+Quadrant priority decreases from east to west, and from north/south to center.
 #;; #;;
 +
 +#;;
 +A quadrant always has higher priority than quadrants to the west of it.
 +A quadrant always has higher priority than quadrants that are on the same north-south axis but closer to the center of the cave.
 +Described slightly differently: quadrant priority is lexically ordered by the quadrant's east-west coordinate followed by the quadrant's north-south offset from center.
 +#;;
 +
  
 === Proximity === === Proximity ===
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 +----
 ==== Eating ==== ==== Eating ====
  
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 #;; #;;
 If the bait matches the correct bait for the call that it was placed during, then the runner will like the bait, and stay on the square it eats on. If the bait does not match the correct bait for the call that it was placed during, then the runner will dislike the bait, and run 5 squares north. If the bait matches the correct bait for the call that it was placed during, then the runner will like the bait, and stay on the square it eats on. If the bait does not match the correct bait for the call that it was placed during, then the runner will dislike the bait, and run 5 squares north.
 +#;;
 +
 +#;;
 +If the bait was still present upon the runner's most recent scan, then it will still successfully "eat" the bait, but only if the bait is correct. This sometimes allows runners to appear as if they are eating nonexistent bait.
 #;; #;;
minigames/barbarian_assault/penance_runner.1656554973.txt.gz · Last modified: 2022/06/30 02:09 by lila