The fight cave, Can you endure the fight cave and prevail yourself in the world of the TzHaar? There are 63 waves of enemies in all only the strongest may survive
Image | Name | Combat Level | Hitpoints | Attack Style | Priority | Notes |
---|---|---|---|---|---|---|
Tz-Kih | 22 | 10 | Melee | High | Every time a Tz-Kih attacks you, your Prayer will be lowered by the damage it hits plus one. | |
Tz-Kek | 45 | 20 | Melee | Low | When you damage a Tz-Kek with melee, you will be hit for 1 Hitpoint damage in return. | |
Tz-Kek | 22 | 10 | Melee | Low | Two of these spawn when you kill a larger Tz-Kek. | |
Tok-Xil | 90 | 40 | Melee | High | Attack with both ranged and melee. You should prioritize killing these to minimize damage taken | |
Yt-MejKot | 180 | 80 | Melee | Medium | Can heal itself and other monsters that are below half their maximum hp | |
Ket-Zek | 360 | 160 | Magic and Melee | Highest | Attacks with Magic and Melee, Unless safespotted you should always protect magic when one of these are still alive. | |
TzTok-Jad | 702 | 250 | Magic Ranged and Melee | Main Threat | Attacks with all three combat styles. Please see below for fight overview. | |
Yt-HurKot | 108 | 60 | Melee | Medium (high for low defense) | Four will spawn when Jad falls below half HP, they will begin to heal Jad. You must attack them and pull them off of Jad and either Kill them or Tank them before killing Jad. If killing, remember they will heal each other so it is advised to tank them after pulling their attention. |
Waves 1-62 are required to reach Jad on Wave 63. The order in which you should kill the monsters is:
'Note:
' If there are monsters in the wave that were able to get trapped behind a rock, it is best to stay behind that rock and defeat the monsters you can access from there, before moving onto the monsters who are trapped, thus minimising the number of monsters you have to worry about at one time.
Wave | Monsters | Timestamp in Video | Special Notes |
---|---|---|---|
1 | 22 | Kill using a hit-and-run tactic to prevent its Prayer drain. | |
2 | 22, 22 | ||
3 | 45 | ||
4 | 45, 22 | Always kill the fiery, bat-like, level-22 Tz-Kih first using a hit-and-run tactic to prevent its Prayer drain! | |
5 | 45, 22, 22 | ||
6 | 45, 45 | ||
7 | 90 | 4:00 | First Wave with level 90 Rangers. Activate Protect from Missiles against Tok-Xil if needed as its Ranged attack will be strong against a low level defense |
8 | 90, 22 | ||
9 | 90, 22, 22 | ||
10 | 90, 45 | ||
11 | 90, 45, 22 | ||
12 | 90, 45, 22, 22 | ||
13 | 90, 45, 45 | ||
14 | 90, 90 | ||
15 | 180 | 11:00 | First Wave with level 180 Healers. Block the Yt-MejKot, or heal off it with Guthan's using Protect from Melee if necessary. |
16 | 180, 22 | ||
17 | 180, 22, 22 | ||
18 | 180, 45 | ||
19 | 180, 45, 22 | ||
20 | 180, 45, 22, 22 | ||
21 | 180, 45, 45 | ||
22 | 180, 90 | ||
23 | 180, 90, 22 | ||
24 | 180, 90, 22, 22 | ||
25 | 180, 90, 45 | ||
26 | 180, 90, 45, 22 | ||
27 | 180, 90, 45, 22, 22 | ||
28 | 180, 90, 45, 45 | ||
29 | 180, 90, 90 | ||
30 | 180, 180 | As soon as you finish off the last 180, immediately activate Protect from Magic. | |
31 | 360 | 30:20 | First Wave with level 360 Magers. Keep your distance as its Melee attack can deal devastating damage to a player within its range. Protect from Magic |
32 | 360, 22 | ||
33 | 360, 22, 22 | ||
34 | 360, 45 | ||
35 | 360, 45, 22 | ||
36 | 360, 45, 22, 22 | ||
37 | 360, 45, 45 | ||
38 | 360, 90 | 41:20 | Protect from Magic, kill the ranger first unless the 360 is safespotted |
39 | 360, 90, 22 | Same as wave 38 | |
40 | 360, 90, 22, 22 | Same as wave 38 | |
41 | 360, 90, 45 | Same as wave 38 | |
42 | 360, 90, 45, 22 | Same as wave 38 | |
43 | 360, 90, 45, 22, 22 | Same as wave 38 | |
44 | 360, 90, 45, 45 | Same as wave 38 | |
45 | 360, 90, 90 | 55:30 | Same as wave 38. One of the more difficult waves for pures. Take out the rangers first. |
46 | 360, 180 | Block the 180 behind the rock safespot. This is why you wanted a longer range weapon such as a rune c bow or Karils x bow. | |
47 | 360, 180, 22 | ||
48 | 360, 180, 22, 22 | ||
49 | 360, 180, 45 | ||
50 | 360, 180, 45, 22 | ||
51 | 360, 180, 45, 22, 22 | ||
52 | 360, 180, 45, 45 | ||
53 | 360, 180, 90 | 1:10:15 | This begins the hardest waves of the challenge |
54 | 360, 180, 90, 22 | ||
55 | 360, 180, 90, 22, 22 | ||
56 | 360, 180, 90, 45 | ||
57 | 360, 180, 90, 45, 22 | ||
58 | 360, 180, 90, 45, 22, 22 | ||
59 | 360, 180, 90, 45, 45 | ||
60 | 360, 180, 90, 90 | 1:25:10 | Argubly the hardest wave in the challenge for pures. Block the 180, kill the 90 first. Depending on RNG but never take off protect from magic unless the 360 is unable to attack you. |
61 | 360, 180, 180 | ||
62 | 360, 360 | ||
63 | 702, 108, 108, 108, 108 | 1:30:25 | Jad. I would recommend waiting in the corner for Jad to come to you (see video for example) This will eliminate the chance for Jad to get a cheap shot off before you can even see him! |
The ultimate goal of the Fight Cave is to reach and defeat TzTok-Jad in wave 63. Jad can attack with all three combat styles. Melee if in Melee range, Ranged (slams feet on ground) and Magic ( hurls a large fireball). Ideally you should range Jad from a short distance (out of melee range) and switch between protect from magic and ranged accordingly. Melee is possible but you gotta have coconut sized balls.
Please click on the animated Gif below to see both attack styles.
Mid way through the fight four healers will spawn and add a bit of chaos to the fight. It is recommended to attack each healer to pull them off of jad so that they no longer heal Jad. Then when all four have their attention on you, you may lure them so that only one will attack you at the same time or kill them.
While you are “tagging” each healer, remember to switch prayers according to Jad's attack styles so you do not get clapped.
Melee Jad is possible, but not recommended. See Gif below for example.
Fight Cave - video guide
Credits: H A X.
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