Table of Contents

God Wars Dungeon

The God Wars Dungeon contains some of the most powerful enemies you will encounter in 2009Scape. These are the armies from the ancient God Wars doomed to struggle eternally. It is here, you can find the shards and hilts of the legendary God Sword. The generals here include Commander Zilyana, K'ril Tsutsaroth, Kree'ara and Graador. These powerful bosses are possible to tackle alone, but a team effort is how the bosses were originally intended. All of the bosses require a small time investment as you will need to kill some of their followers in order to enter the boss arena. This is called a Kill Count.

gwdhole.jpg

How to get there?

The fastest way to God Wars is to use the Trollheim Teleport spell. This will take you to the mountain just south of the entrance. From there, you should climb down to the north side of the mountain. You will see a boulder with a snowy environment behind. This requires 60 Agility or Strength to pass through. The wolves behind are aggressive and can gang up on you, so do not dwell here long. You will need to use a rope on the broken pillar in front of the large hole.

gwdlocation.jpg

Boulder entrance to God Wars.

Preliminary Preparation.

Regardless of which particular boss you are attempting to fight. You need to have, and know a few things.

A rope to use on the broken pillar at the entrance. This allows you to descend into the dungeon. Once you have done this, you never need to bring a rope again. If you are planning to go Zilyana, bring three ropes.

At least one item dedicated to Zamorak AND Saradomin. For example, a complete God Book(unfinished one buyable at the Lighthouse) and a Holy or Unholy Symbol. WARNING: If you enter the God Wars dungeon without an item related to one of these Gods, then you are a target for their NPCs. They hit hard, and it is a multi-combat zone. You can swap these out later before entering the boss room. The other gods followers will attack you but their holy items are less common. Nor are their followers as dangerous as the Zamorakians or Saradominists in the main area.

gwdentrancerope.jpg

Initial location after descending the rope.

Stat Requirements.

70 Prayer for Piety. 50 at absolute minimum if you are in a team.

Solo


Kree: 95+ ranged, 90+ defence, 85+ Magic

Graador: 95+ attack, strength, defence. 85+ Magic

Zilyana: 95+ ranged 85+ Magic

K'ril: 95+ attack, defence, strength, 85+ Magic

Team


Kree: 90+ ranged, 85 defence. 80+ Magic

Graador: 90+ attack, 85+ strength, 85+defence, 80+ Magic.

Zilyana: 90+ attack, 85+ strength, 85+ defence, 90+ Ranged, 80+ Magic.

K'ril: 90+ attack, 90+ strength, 90+ defence, 80+ Magic


High Magic is recommended as it raises your Magic Defence and gives further protection from the minions as you concentrate on the main boss.

Summoning is recommended for Terror Bird, Tortoise and Pack Yak summons. These will allow you to bring more food and potions and thus survive for longer. This is especially useful for solo runners. Steel Titan requires the heavy investment of 99 Summoning, but can be very useful to finish off some of the bosses. Furthermore, Fruit Bat/Elemental Titan/Unicorn are all useful for healing should your Beast of Burden run out of time.


Basic Equipment

This is largely dependent on which boss you are planning to fight. However, you should generally have at least …

You can mix and match this list depending on which attack method you are focusing on for each boss. Zilyana would need less attack and strength potions for example.


Kill Count

In order to enter a particular boss arena. You need to kill some of their followers. Recommendations will be given in each individual section. You need to achieve a kill count of 40. Should you log in and out, then this number will remain. If you leave the dungeon, the kill count will reset. Once you enter the arena, your kill count is reset and you will need to achieve this number again. For speed purposes, it is better to kill enemies that are already damaged from engaging with other NPCs.

Bandos Encampment

Additional Requirements: 70+ Strength


Equipment:


Kill Count Recommendation:

Immediately north of where you descended you will find some goblins and hobgoblins fighting vampires and other NPCs. Kill the Goblins as they are very weak, and you will achieve a quick kill count.

gwdbandos.jpg

Directions:

From there proceed immediately West until you encounter a large door. You need to use your hammer on this door. After passing through this door, head north until you find another large door. Be ready, once you pass through then you will be immediately attacked.

Tactics:

General Graador requires a slight tactics change depending on if you are in a team or not.

Solo

If you are solo then you should immediately engage Graador. You must turn on Protect From Melee. Graador can hit more than 30 so don't let your health slip too slow. Once you kill Graador, then you should turn on protect from Magic and kill Steelwill, then turn on Protect from Ranged for Grimspike and Protect from Melee for Strongstack. Remember to turn the Protect from Melee prayer off to conserve your prayer, but turn it on again soon if you plan to stay. There is an altar in the arena which you may use to restore your prayer. It has a cooldown, but can be used again if you survive.

Team

One player should turn on Protect from Melee and then engage with Graador. The other players should turn on Protect from Ranged, as this will protect from Graador's secondary attack which will target the whole arena. Everyone should attack Graador, then once he is dead. You should attack Steelwill, Grimspike and finally Strongstack. You can flick prayer between Melee/Ranged after Steelwill is dead.

Note: The minions here can drop Chilli potatoes. These can heal 14 HP and extend your runs.

playersfightbandos.jpg

Video example.

Solo Bandos Tutorial

Saradomin Encampment

gwdsaradominentrance.jpg

Additional Requirements:

70+ Agility

Two more ropes. Once you use these, they will remain there permanently.


Equipment:


Kill Count Recommendation: To reach this part, go directly east from the entrance. At the waterfall, you will find the entrance to the kill count area. Spiritual Rangers are the easiest targets. They are usually already damaged by werewolves, and inflict minimal damage. They are a somewhat slow grind however.

gwdsaradominkillcount.jpg

Directions: A linear path forward from the kill count area. Use another rope on the rock and descend, then forward to the boss door.

Tactics:

Commander Zilyana has lightning fast attacks and will attempt to melee you once within range. Her minions will attack you with magic so you should have Protect from Magic up at all times. You should also turn on Eagle Eye. Prayer flicking is difficult as you need to concentrate on hitting and running. Our aim is to lure Zilyana around the arena and fire bolts at her. Take one shot at each 3rd of the wall (with the corner being the 3rd 3rd.) Do not try to cut across the middle as she can head you off. if you are using rubies, then swap out when the boss is under half health. The special attack damages you and when the boss is under half health, the special does less damage than a regular max hit

Once she is dead, proceed to kill Starlight, then Bree, then Growler, in that order. You can switch to your Melee weapon for this.

gwdzilyana.jpg

Video example.

Armadyl Encampment

Additional Requirements:

70+ Ranged to enter.

Crossbow with a Mithril Grapple in order to access the area.


Equipment:


Kill Count Recommendation: Head south-west from the entrance and use your crossbow and Mithril grapple on the pillar. Avansies are the best choice for your kill count.

Directions: Once you have the kill count, head to the North-West of this area for the boss door.

Tactics:

Before you enter, turn on Protect from Ranged, Eagle Eye and Steel Skin.You should engage Kree immediately. He can only be attacked by ranged, and if you lose him as a target he will melee you for substantial damage. His grey tornadoes are matched against your ranged defence. While his blue tornadoes are matched against your magic defence.

His minions are Flight Kilisa, Wingman Skree and Flockleader Geerin. Kilisa is the main threat as she uses melee, which the player has the least resistance to in this battle.

Video example.

Zamorak Encampment.

Additional Requirements: 70 Hitpoints to take damage as you cross the river.


Equipment:

Solo Melee equipment is focused on defending against Magic Attacks this time.


Directions and Kill Count Recommendations:

Head north from the entrance and cross the river. This will drain your prayer to zero and damage you. Once you get the kill count in this arena, head to the east of this area for the boss door. Note that Imps, Icefiends and Pyrefiends are the weakest enemies here.

Tactics:

If you choose to Melee K'ril, be aware that he can drain your prayer by half the damage he inflicts with his slam attack. He will use this if you are using Protect from Melee. Additionally, you can swap to Protect from Magic and equip the full Guthan's set as K'ril dies, and do the magic minion first. Guthan's will give you good ranged and melee defence.

One option is to use Protect from Magic with extremely high defensive armors such as Barrows. The benefits of this are that K'ril's relatively common magic attacks will be blocked, his attacks will be easier to resist, and the special attack will be avoided, meaning fewer painful hits, as well as prayer drains.

Video of prayer flicking once K'ril is dead.

Video example.

Inventory and Gear for Solo

{{ :activities:bosses:god_wars:solo_zammy_gear.png?200 |

Example of a Solo Zammy Trip

Rewards

A selection of drops available from the various bosses and their minions.

gwdrewards.jpg

There are several reasons for doing God Wars. Primarily the coveted God Swords. These consist of three shards and one hilt. Provided you have 80 Smithing, you can make these into a God Sword. The Bandos and Saradomin God Swords are useful for further trips and other bosses as they have stat draining and health restoring effects respectively.

Graador drops the excellent Bandos Chestplate, Tassets and Boots, which are some of the best non-Barrows armour in the game.

Zilyana and her minions drop the Saradomin Sword, a two-handed weapon that is useful for strength training. She also has a substantial amount of seeds.

K'ril and his minions drop the Zamorakian Spear. This is a better choice for the Corporeal Beast than other spears. He also drops the Steam Battlestaff. You can also acquire drops of Zamorak wines.

Kree drops the Armadyl ranged armour. This will be useful to fight Zilyana or further trips to Kree.

You can also find Rune equipment drops, herb drops, Zamorak wine and seed drops that can be sold on for further profits. I wish you luck in your endeavours and that you can use this guide to defeat these challenging but rewarding bosses!


Credits: Cythraur. Please add your name if you made a sufficient contribution.


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Below is a list of the quest currently implemented in 2009Scape.

* Prerequisite system

Bosses

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* Bork * Dagannoth Kings * Tormented Demons * God Wars Dungeon * Wilderness Revenants * Kalphite Queen * King Black Dragon * Chaos Elemental * Corporeal Beast * Giant Mole

Diaries

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* Falador Diary * Fremennik Diary * Karamja Diary * Lumbridge Diary * Seers' Village Diary * Varrock Diary

Dungeons (Special)

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* Stronghold of Play…

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